BERKE ⛵ on X: For 6 months I made hyper-casual games for a living. Here's why you should avoid it. // A thread for newer game developers. / X
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Seven Days, July 5, 2006 by Seven Days - Issuu
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The truth about hypercasual games
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How to turn a hyper-casual trend into a marketable concept •
A developer's opinion: Why Hyper Casual games are great for developers
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How to Leverage Trends and Motivations to Build Better Casual and
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