Changing skeletal mesh disables animation / puts character into T
Por um escritor misterioso
Descrição
When I bring in the third person blue print, the mannequin is rigged fine. I fix the blueprint issue in the lecture and it still works fine. It animates as I expect. The moment I go in and change its skeletal mesh, the model T poses and does not animate any longer. Even if I go back to the mannequin mesh, the mannequin stays T posed now. What will fix the animation of these characters when you change their mesh? In the video he just changed the mesh and things just worked. Attached image
Synchronize bones to change costumes
DENSITY- I have baked out 15 Static Meshes from a walk Animation in #Unreal #UE5, and use them to flip-book through a walk animation via A #Nanite Instance Static Mesh to animate
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Synchronize bones to change costumes
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Rigging
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